I mostly base my sacrier opinion on the fact that I believe sacrier is better than pandawa, and I played a lot of solo pandawa. Much slower than cras but more consistent as melee idols are easier. You can handle multiple lvl 200 monsters by yourself. So they're extremely reliable and really good at doing 'PL for drop' stuff. Melee idols have good scores without impacting fights at all, basically. But they can farm many regular zones easily with melee idols. Sacrier: Phossil Power Leveling is basically their thing. Especially good at farming zones that are lower level than them (monsters will get mowed down before even playing). Only drawbacks are that ranged idol sets are nerfed and only 'untouchable sets' will reach very high scores but are dangerous (although doable as cras are really good at not getting hit), and that some zones simply cannot be dealt with (Elyocalypse war zone with the teleporting dogs for example). ![]() They're extremely easy to play and require very simple item sets (raw damage and range, defensives stats don't matter, making them incredibly cheap). They are extremely versatile and can deal with most zones with decent idol scores. Cras can both reduce monster's range and increase their own, deal lots of damage and don't even need to move, making their turns (with disabled animations) extremely fast.Solo farming requires easy to use and consistent strats that can work with good idol sets: I also don't know the english names of everything so you will have to bear with me. Also farming is generally better with a team, easiest way in mono servers is to recruit people to Power Level them in exchange for their drops. I can try, but the list will be (even more) opinionated than the previous one. Eniripsa: absolutely no mobility, either you can tank the monsters entirely or you cannot solo.Masqueraider: decent survivability but no (or costly) mobility, limited ranged attacks and monster placement ![]() Ouginak: lacks mobility and mechanics to abuse monsters, but the prey mechanic is pretty good to sustain.Įcaflip: lacks mobility and mechanics to abuse monsters Summons are pretty useful and its mobility tool aren't too bad either.Ĭra : enutrof with more dmg but less tools (also more boring) Water iop can melee solo some dungeons with shield spam (and the appropriate item set)Įnutrof: is really good sometimes and really bad sometimes, limited mobility hurts it imo. Iop is also fine, in high B tier with pretty good mobility and survivability. Sacrier: not really sure where to place this one, as it's not that great at soloing because it lacks range, but it's also really OP and you could probably use a bow to do some pretty impressive solos, but it's boring so noone does itįeca is fine, situationally really good with good mobility and survivability Pandawa has access to pretty good mobility tools, decent damage and AoE, can place monsters easily, but their kit works best in a group.įoggernaut: I would rank fogger there, for its really good damage, its mobility is also fine and it kills groups of monsters very quickly. Osa: summons give them lots of mobility and ramping damage Also they have lots of MP which makes the 'no mobility' argument weaker. ![]() Sadida: No mobility, but compensated by mp reduction and really good multi target dmg. Sram: I actually don't know much about solo Sram since the invis and trap nerfs so I can't really talk about those, used to be SSS+ tier, is probably higher than A tier Xelor: Huppermage but worse, basically can do anything Huppers can do but it's going to be harder, although xelor uses Leukid better and can be situationally better, the lack of regen means that you often have to avoid being hit entirely. Huppermage: Lots of mobility and DPS, well rounded class with access to everything you would need Rouge: can solo anything, highest damage potential of the game, lots of mobility, easy access to LOS block, erosion, but you need to know how to play Elio: breaks the game with the portals, most of the fights are just about getting 2 portals at opposite ends of the map and you won, not that hard to play either (requires getting used to, but has the most abusable mechanic).If we're talking about soloing dungeons, and not farming:
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